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Thread Statistics | Show CCP posts - 0 post(s) |

Tor Umar
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Posted - 2009.05.13 09:40:00 -
[1]
How do i work out the optimal orbiting distance to get the fastest closest orbit without my ship having to keep slowing to align.
I know i need to take into account speed and i think align time has something to do with it. I can get all the info on the stats i need from EFT im just not sure how to do the math.
Tor
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Tor Umar
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Posted - 2009.05.13 11:15:00 -
[2]
Thats generally what i do..i was just wondering if i could get something a little more accurate.
As for align time...is the time (eg. 5.3 secs) for the longest align like a 180 degree turn? This is the bit thats throwing me...i think i can work out the distance and speed thing
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Tor Umar
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Posted - 2009.05.13 11:28:00 -
[3]
I wouldn't say there is no better way and it is also the way i have done it for the last year and a half of playing.....but when setting up ships in EFT i would like to be able to work this out rather than keep setting up different versions of ships in game and going out and orbiting asteroids. I have better things to do with my life 
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Tor Umar
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Posted - 2009.05.13 13:51:00 -
[4]
Maybe i should revise my question....i think i can work out the relationship between orbiting distance and orbiting speed but how does alignment factor into this?
What i'm looking to do is to create a little program where where i enter my align time and either ideal orbiting distance or orbiting speed and it will tell me what speed i should be going for to get the right distance or what distance for the right speed where align time will have no effect on the "perfect" orbit......i hope that makes sense!
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Tor Umar
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Posted - 2009.05.13 14:00:00 -
[5]
Kind of...it the time it talks to "align" to the correct direction before you can warp...its to do with the maneuverability of the ship
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Tor Umar
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Posted - 2009.05.13 17:13:00 -
[6]
"slowing to align" if i have to close an orbit with too much speed your ship has to slow down to keep the ordit and then speeds up again and then slows again...etc
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Tor Umar
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Posted - 2009.05.14 12:31:00 -
[7]
Good points.
I fly gallente.
Obviously in the game there is a subroutine somewhere thats calculates all this...i was wondering if anyone knew it.
I was working on the premise that the object/ship was stationary and then reduce some of the speed out of it to try and compensate for the velocity of the other ship. With the speed nurf every m/s counts and the better transversal velocity i can get the better.
Ive been thinking about it a little further and if i could work this out i could also have it based on tracking speed and optimal range of turrets as well. Yet another out of game app to add to the growing list!
I'll continue to hunt 
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